Category Archives: animation

Strange Jealousy

 

 

Music Video
Running time
: 4’40″
Music Crøm-lus (Poppy Edwards)
Producer: John Tonks

Crøm-lus
Strange Jealousy is mash up of warped sounds, acoustic instruments and synth sound design. Sounds and motifs flow in and out throughout the song, sometimes deliberately detuning, giving a feeling of uneasiness. This uneasiness links to the song’s emotion, the subject of which touches on family, love and its peripheries. This song has references to the aesthetics of trip-hop, jazz and Dub, with “instrumental inversion and ghostly voices, distant horn sections, odd perspectives, deep illusions and unexpected noises” [David Toop]. Perfecting this song came from the genius ears of Producer John Tonks, who has worked with many artists I admire from Tricky, to Massive Attack and Neneh Cherry.

Georgios Cherouvim
The visuals of the video are generated algorithmically and feature visually complex patterns that emerge through the simulation of a self organizing behavioral system. Such patterns appear in nature and the brain is tuned to categorize them as organic, which also carries an inherited feeling of unease. This is used in the video as a vehicle to reflect on the emotions of the song. Taking the lead from the lyrics, the patterns evolve and shift between ambiguous shapes to the recognizable form of the two faces, an elegant interplay between synthesis, metamorphosis and decomposition of organic patterns and the human figure.

The video was shot and edited as normal and then used to drive the behavior of a multi agent based system, obeying a set of simple rules and forces. The most characteristic behavior is the slime mold (Physarum Polycephalum) which creates a distinct network of interconnected branches. Over the years slime mold has fascinated many scientists and artists. Even though Physarum Polycephalum is a single cell organism, it exhibits a remarkable sensory-motor behavior and has the ability to create complex networks while searching for nutrients. Despite the lack of a central nervous system, it is able to effectively locate, migrate towards sources of food and over time optimize its complex network of interconnected branches, to effectively transport the nutrients over its constantly changing body.

The system was implemented in Touch Designer, with the core logic coded in GLSL with compute shaders and can also be performed in real time. Off-line motion vectors were extracted from the video using Furnace in Nuke.

 

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References


Jeff Jones (2011) Influences on the formation and evolution of Physarum polycephalum inspired emergent transport networks

Guodong Rong & Tiow-Seng Tan (2006) School of Computing, National University of Singapore
Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform

Thomas Diewald

David Reeves

Touch Designer

Optical flow in Nuke

 

category: animation, tags , , , , ,

Spam

 

 

Running time: 1’49″

 

218 spam emails were received over the past month. The raw text is printed on screen in sync with the sonification of the same data, which is done by converting the characters’ ASCII code into audio samples at 44.1Khz. In red are the last 1470 characters that are audible on each frame.

 

 

spam_01

27Mar18 | spam_01

spam_02

27Mar18 | spam_02

category: animation, tags , ,

Slime mold

 

An agent based feedback loop system that simulates the behavior of Physarum polycephalum (slime mold) and the natural process of network optimization. Implementation based on this paper.

At later iteration it is also combined with additional forces and a video feed to affect its growth and behavior.

Rendered in realtime (300k partilces @60fps) using GLSL compute shaders within Touch Designer.

 

Running time: < 1′

 

 

 

category: animation, tags , ,

Proof of Work

 

 

Running time: 2’43

 

Mouse movement recorded over five typical working days in a Visual Effects Studio. The sped up visualization of the mouse trajectory is in sync with the sonification of the same data, by re-purposing the X and Y coordinates as Left and Right audio signals.

Captured at two HD monitors, using a digitizer tablet, at 30fps and reproduced 1470 times faster to match high quality 44.1Khz audio.

2nd week of January 2018

 

1515714748316

19Jan18 | 1515714748316

1515628818606

19Jan18 | 1515628818606

1515540148787

19Jan18 | 1515540148787

1515458097037

19Jan18 | 1515458097037

1515799528642

19Jan18 | 1515799528642

 

 

category: animation, tags , ,

geolocation

 

 

Running time: 0’40

 

What does my commute sound like?

Personal geolocation data were captured over a period of two years (May 15 – 17). The 300,000 collected points are visualized and sonified over time at a rate of one day per rendered frame. The series of longitude and latitude coordinates are conformed against the small window, normalized and exported as two audio channels.

 

 

category: animation, tags , , ,