Running time: 5’34
3D scans: Cosmo Wenman
What does a digital object sound like?
Geometric objects are stored as a series of points, which are connected to form a continuous surface. Each point is associated with a set of 3D coordinates.
In this experiment, the coordinates of a given object are plotted along the point index to form three individual graphs. The graphs are then normalized and combined into two channels, transforming the topological information into audible tracks.
These soundscapes are generated solely by the data representing each object. In the same way a gramophone reads the grooves of a record and outputs sound, the geophone iterates through the points and turns the traveled path into audio waves.
The end result is defined by the shape of the object, the order in which the points are digitally stored, the frequency in which they are iterated and the way the three graphs are mapped on to the two audio channels. No further processing has been applied.
Screened at :
(Trebon, Czech Republic)
Ars Electronica Animation Festival 2017