Cloud Slice

Point cloud of a cloud and sonification of a slice across it. Photogrammetry source video: Richard Loghry

Work in Progress

This collection of incomplete rendered images is the byproduct of commercial and personal work in computer animation. Test renders are common practice during the production and used to fine tune the various parameters in the 3D scene. They are quick glimpses to the final work during the shaping process. Similar to the chips on the … Continued

Semi Permanent 2017

Semi Permanent 2017 opening titles created by Framestore Design & Direction – Akira Thompson, Dan Solomon Artists – Stefania Cancemi, Georgios Cherouvim, Dae Cho, Nate Diehl, Mohamed Echkouna, Mark Ingle, Gigi Ng, Hui Kai Su, Xiaowei (Oscar) Tan, Yi Chieh (Winnie) Wang, David Wanger, Yinan Xiong, Xiaolai (Glory) Zheng, Yi (Joey) Zhou Creative Director – … Continued

Sugarscape and slime mold

Terrain generated using a sugarscape, a cellular automata model with agents looking for sugar in the environment. Based on Growing Artificial Societies.     This slime mold simulation is a multi agent based system, obeying a set of simple rules and forces. The most characteristic behavior in Physarum Polycephalum is the distinct network of interconnected … Continued

Liquid Couture

Staring Guinevere van Seenus Director : Tim Richardson VFX : Framestore NY Sound Design : Eric Nagy VFX Sup, Creative Director : Andy Rowan-Robinson Senior Lighting Lead : Theo Jones Lighting : John Montefusco Animator : Shayne Ryan Senior FX Lean : Georgios Cherouvim Modeling & Lighting : Paul Kim Modeling & Lighting : Joseph … Continued


Sound design: Nic Birmingham There used to be a small but beautiful blue rock somewhere within the vast void of the universe. Life appeared on its crust relatively fast and as usual through out the evolution, one of the species dominated the rest, by forming complex societies to overcome its primordial survival needs. The dominant … Continued