Georgios is currently working on the latest Superman as a Lead FX-TD, for Moving Picture Company Vancouver.
Recent projects include Sherlock Holmes 2, Source Code, Fast 5, Sucker Punch.
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CV
Show reel 2010
Shot breakdown
Harry Potter 5 (Mar07)
-FX look development for 75% of the fireworks used in the whole sequence.
-FX rig setup and simulation of the fireworks dragon body.
-Particle simulations for the fireworks in 8 shots.
-Partial development of a sprite based smoke system.
-Implementation of a of MEL tool to handle and manage hundreds of emitters.
-2 different FX setups and simulations for “glass to sand” transformation for 2 close up and 2 distant shots.
-Rigid body simulation for wall debris, in 2 “want effect” shots.
X men 3 (Feb06)
-Development and implementation of a set of MEL tools and pipeline to achieve the “atomization” effect for ‘Prof Xavier’ and other soft surfaces like wallpaper and cloths. This set of tools has been used since in many other projects like ‘Watchmen’ and ‘Dorian Gray’.
-Soft body simulation of 4 shots using the above set of tools, plus particle simulations for additional elements.
Erebus (Mar10)
-Personal animation project.
-All the different aspects of the production apart from the soundtrack.
Renault Race (Feb08)
-Lead FX of a small team.
-Particle simulations and rendering of 6 shots with sparks and smoke for collisions and crashes.
SYFY (Jun09)
-FX development, simulation and rendering of the two distant fireflies shots.
-FX development and simulation of the two butterfly shots.
-Layout, development and rendering of the fireworks shot.
Sky Twister (Sep08)
-FX setup, simulation and rendering of the sprite based tornado.
-Additional particle elements for dust, rolling stones and debris.
Sky Xmas (Dec08)
-FX setup, simulation and rendering of multiple particle systems to create the Christmas tree.
-Mazda Light (Apr09)
-Look development and rig setup of the light grafitti effect.
-FX look development, simulation and rendering of the 5 sparkle shots.
Wrigleys Fruit Shredder (Aug08)
-FX setup, simulation and rendering of all the flying and shredding fruits.
-Development and implementation of a set of MEL tools and pipeline, to duplicate, position and assign different animation to each “fruit cannon”.
-Partial look development and texturing for the cannons.
Axe Chemistry (Nov08)
-Development and implementation of a set of MEL tools and pipeline, for two different systems of the pulsing balloons. One for the distant shots where only particle spheres were used and one of the mid shots where particles were replaced with a small rig of geometry and light, along with an individual shader. Both systems were using the same pulsing and colouring subsystem for consistency and ease of use.
-FX setup of an additional particle system to create the bonds between the balloons.
-Simulation and rendering of about 7 shots.
Sony Kaka (Feb09)
-Simulation and rendering of about 7 shots.
Gatorade Jetter (Jan08)
-Fur grooming and rendering for the grass on 3 shots.
Gatorade Wade (Jan08)
-Procedural setup for animating the hundreds of planks, which were able to be further fine tuned by an animator.
Nokia Harmony (Mar08)
-Design development of the phone installation.
-Development of MEL tools to duplicate and position the phones, to preview the installation.
-Attended the shot and worked closely with the directors.
Fred Claus (Aug07)
-FX setup and simulation for the snow in about 7 transition shots.
Recent projects: Sherlock Holmes 2, Sucker Punch, Source Code, Fast 5