Primitive Sounds

Primitive Sounds is an audiovisual performance using the prototype audio synthesizer GeoSynth.

GeoSynth is an instrument, a digital audio synthesizer that uses 3D objects as the source input for real-time audio synthesis. The custom software repurposes the 3D coordinates of the geometry’s points as audio samples. The object’s shape, its point count and its topology create a unique sonic signature. As a result each object acts as an audio sample that can be tuned and played back at any frequency to simulate musical notes. Any additional geometric deformations can interactively modulate the output sound.

This interactive tool is part of an ongoing study in data sonification and the relationship between form and sound. It is part of a series of experimental animations, that started in 2016 with Geophone and an early version of its real time counterpart presented at PERFORMANCE 0630 by Arts Incubator.

Pritive Sounds was developed with the support of Onassis ONX.
GeoSynth was created inpart at The Watermill Center – a laboratory for the arts and humanities, in February 2024.

Performances

Summer ShowcaseOnassis ONX June 2024
(New York, USA)